In general, a good assortment of types is helpful in making a strong team. A team with only Offense and Stamina types may have a lot of trouble with healing, but a team with multiple Recovery types may find they cannot do enough damage fast enough. To best make use of these types, make sure you will always have at least one unit that has the ability to heal the team, and take note of your team's total HP. These are the most common units to see with abilities that provide counter attacks or defense up, both of which focus on dealing with enemies that hit multiple times for low individual damage. Their attack and REC are on the low side. Note that while any unit with high REC can be used to heal the team, a good healer is one that can circumvent many debuffs, often by countering with their own buffs, direct heals, or debuff remove. In return, they have powerful or more complicated skills.
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